This might lead to so minor flickering when mining blocks on chunk boundaries, but that's a small price to pay for a decent chunk of extra FPS. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. Project ID 285742. Components must render when they're first added to the component hierarchy by a parent component. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. None. Connected Textures Mod Allows resource packs to add connected textures, emissive rendering, and much more. Currently I am simply testing whether I can force chunk ( 0 , 0 ) in the Nether to be loaded while I am in the overworld. My mod keeps block updates to a minimum but this setting still helps a lot. Select chunks in that world you want to render. Also putting machines in different chunks can have the same effect if all chunks are in render distance. 6. My mod keeps block updates to a minimum but this setting still helps a lot. This only seems to happen when I move around. Dividing the work among several cores can speed up the rendering process. - Intel i5 2. I guess that with this option enabled, you can do multi tasks independently and simultaneously. Also worth noting is that in 1. Is there an equivalent in Fabric? Turn on "Force threaded chunk rendering" in the forge options if its not already on (called "alwaysSetupTerrainOffThread" in the config file) Set some good java arguments, you're almost certainly getting held back by java GC (look at this post by a forge developer) Solved, Important Infos: For locations that are close to the original location this works perfectly, however, when the location is further away i run into two problems: 1. 1 - Improved performance. If anyone knows of the solution it would be highly appreciated if he/she shared it with usI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. Note Optifine and default handle chunks differently, I had to bump up chunks to get it to render the same details on the sides, but even then 40 chunks Optifine gave the same as 32 default (and probably more detail in some areas) while providing over 3. Instead currently, the "what can you see" assumes default FOV). I also have 64 bit java installed (i made sure) if that helps. I recommend allocating 4 GB. 10+, Forge has an option on the client to offload chunk render updates to a separate thread, which can usually improve performance immensely (especially since that's typically where the micro-stutters and lag spikes are coming from). Before you do that, try going in to the forge config settings and changing the force threaded chunk rendering option to true. Best. The main thread submits the command-lists of all deferred contexts at the end of rendering each scene. You can connect to vanilla servers while using a Forge client, so even vanilla Minecraft players can use this. 8 vanilla itself has multithreaded chunk rendering, though this only applies to the actual construction of the data in Java code, not when it is uploaded to the GPU, which is where Optifine. - Localized weather! See rain and nastier storms coming in from a distanceRendering can be a difficult task for a system’s CPU, and multithreading helps distribute this workload. Menu > Mod Options > Minecraft Forge > Config> Client Settings > Force threaded chunk rendering > True. When dealing with rendering things, you have to carefully consider every memory read and write to ensure not only thread safety, but also determinism in behavior. Use SingleThreaded for internal debugging. My mod keeps block updates to a minimum but this setting still helps a lot. - Localized weather! See rain and nastier storms coming in from a distanceI fixed it by going into the forge client settings via the mod options in game and setting force threaded chunk rendering to true. I had basically that exact problem and enabling the threaded chunk rendering completely removed my lag spikes. How to set "force threaded chunk rendering" on 1. Please Like and Subscribe!2560 x 1440 / 60hzCPU: AMD Ryz. - Added a check of availability of anisotropic filter. - Localized weather! See rain and nastier storms coming in from a distance6) Changed the Force threaded chunk rendering to true. 4. I’m using these these JVM arguments, recommended by Forge developer u/voxcpw two years ago. 7 though, so. If they work the way I remember I would say start with simulation at 7 or less, render at. e. this is unplayableVersions Betweenlands version: 3. Enjoy the animated textures. May increase FPS significantly, but may also cause weird rendering lag. My mod keeps block updates to a minimum but this setting still helps a lot. It has a main game loop and many less intensive processes that run in separate threads. Enable forge to queue all chunk updates to the Chunk Update thread. gcInterval=2147483646 . simulation distances. Increase Modded Minecraft FPS (Direwolf20) 325. With the rendering distance that sodium allows, the tornado will be seen in the distance, it will be delicious, one of the most enriching mods, it is a shame that the creator has other priorities, and it also seems to be the. Abstract. An extra thing to check, is whether force threaded chunk rendering is enabled in Minecraft Forge's config in the Mod Options-menu (or the file config/forge. „Force Threaded Chunk Rendering“ is enabled in Forge's config. The tricky part here may be forcing/waiting for chunks to be loaded. CryptoI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. You can start a profile by entering “stat startfile” in the console, which can be opened by pressing the tilde (~) key. - Added a check of availability of anisotropic filter. Minecraft, particularly modded Minecraft, is extremely reliant on CPU power. When the render thread reads a new intermediate graphics command, it forwards it to a separate internal class GfxDevice [Platform] that converts them into the platform's low-level graphics API commands. My mod keeps block updates to a minimum but this setting still helps a lot. About Project. Display results as threads Pause > Mod Options > Minecraft Forge > Config > Client Settings > Force Threaded Chunk Rendering > True. Download. Stormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distanceJ. This command will generate missing world chunks inside your border. I installed VanillaFix and turned "Force threaded chunk rendering" in ingame Minecraft Forge Config on. - Fixed possibility of crash when "Force threaded chunk rendering" option of forge is enabled. Here's a few things you can try: Make sure threaded chunk rendering is enabled. I already tried lowering my settings, adjusting the performance on optifine settings, turning off Force threaded chunk rendering (there wasn't na option for this), turning off mipmap levels and turning off/on smooth fps. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. exe or minecraft. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. It can be reduced by breaking some of the connections so the ducts do not make a grid. Hello again, it is me, SlimingHD, and I am once again asking for your support! I am currently successfully changing biomes in a chunk. I guess that's the option you mean. To get better performance, you should lower the value to 8 or less, depending on your PC’s hardware. etc. Not recommended for computers without a significant number of cores available. I also exported the modpack from twitch to multi-mc which has the ability to add Java arguments to reduce stuttering+allocate 8gb of ram. I’m playing on “fast” graphics and with a render distance of 9 chunks. 6. I recommend installing Optifine and enabling "Force threaded chunk rendering" in . Another thing that you can do is enable (i. I’m using the latest version of Java, and force threaded chunk rendering in. I think you might be able to do this with the twitch launcher as well but I'm. My mod keeps block updates to a minimum but this setting still helps a lot. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. My idea was to load each chunk around the chunk the player is in every 5 millisecond (only. 13 multithreaded chunk generation, though it is somehow still slower than 1. - Replaces rain and snowfall with a particle based one that blows in the wind - Rain clouds build up moisture from water and moist biomes - Stormfront. 4. Weather, Storms & Tornadoes. 1 - Improved performance. My mod keeps block updates to a minimum but this setting still helps a lot. func _thread_function(userdata): # Print the. About Project. Crypto- Fixed possibility of crash when "Force threaded chunk rendering" option of forge is enabled. My mod keeps block updates to a minimum but this setting still helps a lot. My mod keeps block updates to a minimum but this setting still helps a lot. Also I'm using java 8 64bit. 0 coins. exe (found in C:Program FilesJavajre7in) Scroll down in the menu until you find "Threaded optimization" and set it to "Off". Hold Shift and Left-click and drag to select a rectangular area. 20,960. #Not recommended for computers without a significant number of cores available. Project ID 285742. ¯\_༼ᴼل͜ᴼ༽_/¯ When searching for a solution I've also came across people talking about a setting called "Force threaded chunk rendering" which fixes similar issues but that seems to be a forge setting. If you have a low single-code perf CPU (such as an AMD Piledriver) or you're on a laptop that overheats and throttles your processor, you might get this kind of spikes when chunks rerender, in which case this setting should fix it perfectly. -XX:+UseG1GC -Dsun. Every time I place or break any blocks in chunks with a lot of AE2 cables, I get extreme frame time spikes and fps drops. If. A modern OpenGL rendering pipeline for chunk rendering that takes advantage of multi-draw techniques, allowing for a significant reduction in CPU overhead (~90%) when rendering the world. 5GB allocated for the game, got 3 GB of memory left over for the system. Let's say, we take this example: , click create a lot of items, set number for, let's say 10000, we will get frozen UI for almost 10 seconds. If it is set to false already, there isn't much that would fix this besides not using control panels with labels or panel meters on them or removing. Here’s how: Run Minecraft on your computer. when you move, and the game wants to load a new chunk, it needs to read that chunk from disk, put it into memory, and then load it from memory. Hello Reddit, I am playing Minecraft version 1. Menu > Mod Options/mods > Minecraft Forge > Config> Client Settings > Force threaded chunk rendering > True But it did not work for me. It is possible, you can do it with the QMetaObject::invokeMethod (QObject *context, Functor function, Qt::ConnectionType type = Qt::AutoConnection, FunctorReturnType *ret = nullptr) overload of QMetaObject::invokeMethod. It uses OpenGL display lists (one per render-chunk) as an older. Looking for a solution to slow and laggy rendering. To me, this suggests that it is not a chunk loading issue. When loaded into the main menu go to mods > minecraft forge (whichever version, shouldn’t matter) > config > client settings > force threaded chunk rendering > true. Menu > Mod Options >. {commits since last tag}. I'm trying to conditionally hide specific chunks by disabling their rendering logic. If you use Forge, enable “Force threaded chunk rendering” unless you have a low-end CPU. I was googling how to fix this and found a Reddit thread describing the issue. My mod keeps block updates to a minimum but this setting still helps a lot. The chunks at the remote location are partially/not rendered. 5x performance. 5x performance. I've set the max FPS to 20 and set the graphics setting to minimum with chunks to 14 but the rendering for the area around. It does not only let you enjoy the landscapes but also collect resources. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. - Localized weather! See rain and nastier storms coming in from a distance In game go to Mods, Minecraft Forge, Config, Client Settings and change "Force Threaded Chunk Rendering" to "True". How to implement this behavior. This can make a huge difference to frame rates for most computers that are not bottle-necked by the. max_view_distance. cfg If you got anything to say comments are open CurseForge - a. My mod keeps block updates to a minimum but this setting still helps a lot. cfg . PS: I know that chat and players logins are in different threads, but that sill not enough, chunk generations and entities need much more "power", even more than one thread for each. Have you set forge's force threaded chunk rendering option to true? What settings do you have in you options? (render distance, max fps, smooth lighting, details, animations, performance, etc. Chunks are 16x16xZ vertical columns. 21 chunks instead of 25, about 20% less. Here's and image of f3 while it's running (I moved the allocated ram back down to 4 gigs rather than 5)- Fixed possibility of crash when "Force threaded chunk rendering" option of forge is enabled. The ones actually used are found using MinecraftServer. While installing remember where's it installed, in my case its: C:\Program Files\AdoptOpenJDK\jdk-8. I was wondering if you guys know a solution for it that doesn't involve disabling multi thread rendering or maybe you know an alternative solution. I've tried vanilla and Biomes of Plenty worlds and there is no difference whatsoever. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. log in its minecraft settings. Each render-chunk is converted to a vertex array, and rendered. Localized weather! See rain and nastier storms coming in from a distance. 19. It's really frustrating. Rubidium contains all the features of the classic Sodium. Im looking for a force threaded chunk rendering option to help my game run smoother. Click Video Settings. My mod keeps block updates to a minimum but this setting still helps a lot. NET Core Blazor apps, including when to call StateHasChanged to manually trigger a component to render. 2 GB of RAM allocated. Friends, Today I am going to share Instruction to Install Thc Hydra Brute Force. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. If you are playing Fabric, this mod may be called LambDynamicLights. Last thing to note: This system is placing fluid blocks in the world, so it will cause chunk redraws and may perpetuate framerate lag. - Localized weather! See rain and nastier storms coming in from a distanceStormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. Each chunk is assigned a deferred context and a worker thread to render it. i want chunks to load slower than what FPS im getting so it doesn't drop my FPS from what im getting at least half as many chunk updates per FPS so like if 60FPS 30 updates and. If you got anything to say comments are open. My mod keeps block updates to a minimum but this setting still helps a lot. I don’t know how many people know about this, but minecraft forge has a way to increase fps by changing the way the game renders. [01:44:34] [Render thread/INFO]: JEI StartEventObserver received class. When you fly forward, you still have to generate the area in front of you, but not the sides. Created Jan 19, 2018. However, it primarily served to introduce threaded chunk rendering. yml of this plugin. 18. ) Does disabling VSync change anything? Are you using any custom JVM arguments? You could even try an alternative Java VM but that's a long shot. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. Modloaders pretty much determine what mods can be added to a modpack and are essential to running modded minecraft. My mod keeps block updates to a minimum but this setting still helps a lot. Set "Force Threaded Chunk Rendering" to "true". The render thread converts them into low-level platform API graphics. The /r/feedthebeast subreddit is not affiliated or associated with the Feed. My mod keeps block updates to a minimum but this setting still helps a lot. Mods 4,997,323 Downloads Last Updated: Aug 2, 2018 Game Version: 1. When you fly forward, you still have to generate the area in front of you, but not the sides. The solution was to enable force threaded chunk rendering. In the Main Menu, click Mods: Type "forge", click it, and click config: Click Modify: Then Client: Set "Force threaded chunk rendering" to "on" and hit "Back": Hit Save: Then hit Back and Back again to return to Main Menu. - Localized weather! See rain and nastier storms coming in from a distanceHello im not very good at these types of thjngs im looking for client settings for a curseforge pack and im struggling. for sure but might even be in 1. Lower the Render distance according to your need. jar --> StorageDrawers-1. The effect’s significance depends on the number of cores in a CPU and its overall strength. The tree farm was my FPS lag problem and changing that option fixed it. Adding multithreading to the rendering step is an effective means to. MC-37541 My World turns invisible and then the things I've built are deleted when the chunk updates after using stained glass blocks/panels. I use multimc to run it, and I have 9 out of my 16 set aside for it. My mod keeps block updates to a minimum but this setting still helps a lot. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. Problem with freezing/lagspikes - Force threaded chunk rendering. - Ensured that forge's 'force threaded chunk rendering' is true (is true by default anyways) - Moved the game onto the 1TB hard drive (this is my first one, I've recently gotten a 2TB HDD and installed it onto that, but this is moving the folder NOT re-installing it again though maybe I should try that) It's a server-side only mod so it's easy to run on any setup. This can result in worse FPS or much higher FPS, so it's best to check your FPS before and after. oh, thanks for the anwser, anyway i alredy tried the threaded thing, i think is this one #Enable Forge to queue all chunk updates to the Chunk Update thread. #May increase FPS significantly, but may also cause weird rendering lag. 01-openj9. Draw phase #1: Check what the client sees (this *should*, but does not, include checking the FOV settings. Or make a . My mod keeps block updates to a minimum but this setting still helps a lot. - Fixed possibility of crash when "Force threaded chunk rendering" option of forge is enabled. The serialized version of MT-Chunk. log we can't help you. I already tried to type "tMtr ppld" in the console but it can't change it to ON. 8GHz. Threads are process look-a-likes. Add these arguments to the launcher to reduce RAM usage. For curseforge you need to enable the forge debug. cfg If you got anything to say comments are open CurseForge - a world of endless gaming possibilities for modders and gamers alike. 18. Suppose view-distance is set to 8 in server. new() # You can bind multiple arguments to a function Callable. My mod keeps block updates to a minimum but this setting still helps a lot. Enable “Force threaded chunk rendering” in Forge’s client config (if you’re using Forge). In order to do this, it modifies several internal minecraft constructs to make this viable (such as allowing non-main threads to load chunks, etc. 2 GB of RAM allocated. graciela_powergi • 2 yr. Describe the solution you'd like Have a option that says Lazy Chunk Loading: with modes such as: very slow, slow, medium, fast, very fast. Report. My mod keeps block updates to a minimum but this setting still helps a lot. - Fixed a shadow length is not reset by set to default. My mod keeps block updates to a minimum but this setting still helps a lot. Nosiphus - A more familiar approach. Is there an equivalent in Fabric?. minecraft/config/forge. Ladders/Iron Bars/Glass Panes cause all other blocks to become Un-Render. LiquidTicks and Level. On Forge, it may be called. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. RAM will help. 2 Answers. VBOs are enabled, and V-Sync is disabled. My mod keeps block updates to a minimum but this setting still helps a lot. This is the only time that a component must render. There is no way to "force" the algorithm to only work on a sub-part of the array without doing the calculations for the other part. 23. I've found that LevelRenderer does this using renderChunksInFrustum but I don't think this is the only place they are rendered. VBOs are enabled, and V-Sync is disabled. , set to “true”) force threaded chunk rendering in the Forge settings, which you can do in-game by following this tutorial video by direwolf20. #2: Load the chunks you can see. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. If you were in a not ancient version, I'd suggest going to Mod Options -> Forge -> Client settings -> Force threaded chunk rendering, and turn that ON. 12. My mod keeps block updates to a minimum but this setting still helps a lot. My mod keeps block updates to a minimum but this setting still helps a lot. My mod keeps block updates to a minimum but this setting still helps a lot. - Localized weather! See rain and nastier storms coming in from a distanceThat's a minecraft issue, everytime a block gets broken causes the chunk to render again. - Localized weather! See rain and nastier storms coming in from a distanceStormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. Rendering thread. A naive chunk update loop would iterate over 16 x 16 x 256 (65536) blocks per chunk, per cycle, at 30 fps we're at nearly 2 million iterations a second, and the default view distance of 12 means its doing that for 625 chunks for a grand total of more then a billion blocks updated per second! Granted, the actual update logic probably isn't. This site was designed with the . Still nothing works. Go to Options->Video Settings, and set Graphics to Fast, Render Distance to 6, Use VSync to OFF, Smooth Lighting to OFF and Clouds to OFF. {minor}. Best. My mod keeps block updates to a minimum but this setting still helps a lot. Project ID 364395. It uses the Blender command line to select frame ranges for each render. thread. My mod keeps block updates to a minimum but this setting still helps a lot. For best results disable it globally, not only for java. The ducts are trying to calculate the optimal path each time. - Localized weather! See rain and nastier storms coming in from a distanceNone had a noticeable impact on the chunk update number. com. Thanks to all this optimization, I am able to render 169 completely filled chunks (4096 blocks per chunks), without using any performance saving technique like. I’m playing Enigmatica 2 and have 7. Forge only - Press escape ingame, click Mods, search Forge, click forge-client, and enable Force Threaded Chunk Rendering. Just not in the way people expect. ST-Chunk Single-threaded. Premium Powerups Explore Gaming. The render thread would also write(2) some byte to that fifo or pipe when adding a closure to your todolist, and the main thread would use QSocketNotifier to read(2) it. The solution was to enable force threaded chunk rendering. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. All the tests put out some sort of score or time, usually in an obtainable way. exe. That's mainly because every block in a chunk has to check their neighbours to define their block side visibility. Control Panel->System->Preferences->Advanced->Environment variables. If your render distance is set to 12, that is a 25x25 area of 625 chunks that needs to be loaded. It greatly decreases the lag produced by block updates but can (in rare cases) mess with shaders a bit. This is a comparison between 1. Highlight only the chunks you want to delete (in this case, the bugged chunk,) then click "Delete" on the little popup pane on the left. What tickles me is the speed of my project in unity. 01-openj9. IMPORTANT: I have tested this exact issue on a vanilla Minecraft single-player world, a 1. If you prefer the config file approach, the equivalent option is alwaysSetupTerrainOffThread. CryptoYour best tool for looking at game thread performance is taking a stat profile. In general, you are asked to remove them before reporting bugs. 19. Longer profiles are good too and can be used to detect long. Computer stats are stated at the end of the vi. 265. 2815 Singleplayer or Multiplayer: Singleplayer Installed mods: The Betweenlands: v3. I’m playing on “fast” graphics and with a render distance of 9 chunks. dgc. I’m playing on quite low settings. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. - Localized weather! See rain and nastier storms coming in from a distance I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. No the force threaded chunk rendering is an in-game option you can find under modoptions\forge and it's named something along the lines of what I just said, as far as I know works since 1. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. performCommand ("clone " + getConfig (). Go to the 3D render tab and select the "new scene" button. My mod keeps block updates to a minimum but this setting still helps a lot. Not sure). The issue is most likely the Ducts, not the Bonsai. An extra thing to check, is whether force threaded chunk rendering is enabled in Minecraft Forge's config in the Mod Options-menu (or the file config/forge. Set to 0 to let the server configure it automatically per player, or set it to -1 to disable the limit. It partly runs on the main thread due to the Chunks being already fully integrated into the World so this will have a effect on Server Performance but it is much less then a normal Generation. oh, thanks for the anwser, anyway i alredy tried the threaded thing, i think is this one #Enable Forge to queue all chunk updates to the Chunk Update thread. Resolved; MC-64823 Destroying block in game. Created Feb 24. ago • Edited 6 yr. My mod keeps block updates to a minimum but this setting still helps a lot. This was only relevant when using Optifine's "multicore chunk loading" option in 1. Another thing that you can do is enable (i. 12. Exception in thread "Chunk Render Task Executor #10" java. When dealing with rendering things, you have to carefully consider every memory read and write to ensure not only thread safety, but also determinism in behavior. TileTicks and Level. ) Have you ever run BetterFPS' jar file, ran the "test algorithms" option, and changed to the algorithm it recommends? (this one is super important) The option "Video Settings -> Chunk Loading" switches between Standard, Smooth and Multi-Core chunk loading. You can use Pulverize to do multi-process rendering from Blender's Video Sequence Editor: Pulverize will render multiple parts of your video in separate processes, then concatenate them into one video file using FFMPEG. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. Save the changes, exit McEdit, load the world in Minecraft, the game should regen the chunks you deleted. The default version is in the format: {major}. Commands: /fcl or /forcechunkload (radius) to forcefully load chunks around a player. 0. The timings support the issue being storage, but the actual CPU may only support in the ballpark of 5 players. My mod keeps block updates to a minimum but this setting still helps a lot. Start minecraft. . In desperate need of help. If your render distance is set to 12, that is a 25x25 area of 625 chunks that needs to be loaded. My mod keeps block updates to a minimum but this setting still helps a lot. CryptoI've even turned force threaded chunk rendering to true in forge settings but I didn't really notice a difference afterwards. The most important part was obviously to create a solid chunk structure, since it became clear quite fast that stocking each block individually in the chunk would fill up the memory by an insane amount, and rendering more than 100 cubes at a time would be impossible which is obviously a no-go. - Added a check of availability of anisotropic filter. Moving towards the unloaded chunks loads them much faster, almost immediately. Comments. I’m playing on quite low settings. Created Jan 19, 2018. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config.